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MakeHuman.org

Make 3D human models, free!

(c) 2006 MakeHuman



MakeHuman 0.9 is out!!

The milestone of the development of MakeHuman is finally ready! After more than one year of work, we finally perfected the code and implemented the more complex features.


A very very simple method to have subsurface scattering with renderman

The technique used by Giuseppe Canino within Blender is based on an extremely simple and brilliant idea, which allowed us to reproduce the same effect by using Renderman compliant render engines (AQSIS and Pixie).


A simple multi-platform approach to rendering translucent materials in Blender

[...]To find the way that would give the best results, I started thinking what were the characteristics of the surfaces we were taking into consideration (translucent materials).


Renderman skin shader Released

The Mhteam is proud to announce the release of the first version of the human skin shader for MakeHuman.The code has been carefully optimized as much as possible, and has been tested extensively with various significant conditions of illumination.


Follow the MakeHuman development status!

Now you can follow the tasks percentage of completion, updated monthly! More over, you can acces to our MAILING LISTS, to get involved and read in real time the developers discussions...thanks to Alessandro Proglio, Makehuman has a WIKI BOARD online! We are working to write a full docs.


MakeHuman on Blender Art Magazine

Read the article (Issue No.4 - Character Modeling , pag. 40), MH history and preview of next release!

The Ninibe plan is born in 1999 like a "free association of persons" with the objective of exploring in practical way some aspects of the Artificial Intelligence. During the years the interests are widen and now they also include projects not directly connected to the AI.

In September 2003 Ninibe plan became the "Ninibe Laboratories": an Association dedicated to ICT research whose aim is the realization of innovative projects.


Last news

18/02/2007


It's online the new website of "Cthulhu Fhtagn!", the browser based game set in Cthulhu Mythos' universe.
It's possible to visit www.cthulhugame.it to keep informed about the progress of the project through the blog "The Call" and through the previews of rules and images periodically published.

Cthulhu Fhtagn! - www.cthulhugame.it



28/11/2006

The DevPak of FreeGLUT library version 2.4.0 created by Ninibelabs is now available for the download. For further informations and for the download: FreeGLUT 2.4.0 DevPak


02/11/2006


MAKEHUMAN 0.9.0

The milestone of the development of MakeHuman is finally ready! After more than one year of work, we finally perfected the code and implemented the more complex features. Particularly the muscle engine requested an enormous quantity of experimentations, while it took a lot of months of hard work to totally rewrite the code in C++.

FEATURES

- The program has been entirely rewritten in C++, by using in the best way possible the Object Oriented design, to increase stability and reliability.
- New multi-platform, simple and stable interface entirely written in openGL.
- Poses engine with automatic realistic simulation of the muscular movements!
- Autorigging (auto-adapting to deformations of morphings!)
- More than 3000 morphings!
- System of mixing different characters (Morphing alchemy(c)).
- System of mixing based on Sheldon's anthropometric technics (Endomorph, mesomorph, ectomorph)
- More intuitive Icons: distorted areas are highlighted
- Wavefront obj exporter, with materials and UV coordinates
- Photo-realistic rendering with Renderman compliant engines (beta)
- Toon rendering (experimental, by pressing T key)

MakeHuman website




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