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MakeHuman.org
Make 3D human models, free!
(c) 2006 MakeHuman

MakeHuman 0.9 is out!!
The milestone of the development of MakeHuman is finally ready! After more than one year of work, we finally perfected the code and implemented the more complex features.
A very very simple method to have subsurface scattering with renderman
The technique used by Giuseppe Canino within Blender is based on an extremely simple and brilliant idea, which allowed us to reproduce the same effect by using Renderman compliant render engines (AQSIS and Pixie).
A simple multi-platform approach to rendering translucent materials in Blender
[...]To find the way that would give the best results, I started thinking what were the characteristics of the surfaces we were taking into consideration (translucent materials).
Renderman skin shader Released
The Mhteam is proud to announce the release of the first version of the human skin shader for MakeHuman.The code has been carefully optimized as much as possible, and has been tested extensively with various significant conditions of illumination.
Follow the MakeHuman development status!
Now you can follow the tasks percentage of completion, updated monthly! More over, you can acces to our MAILING LISTS, to get involved and read in real time the developers discussions...thanks to Alessandro Proglio, Makehuman has a WIKI BOARD online! We are working to write a full docs.
MakeHuman on Blender Art Magazine
Read the article (Issue No.4 - Character Modeling , pag. 40), MH history and preview of next release!
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